Abstract: "Making Space for Pedagogy can be delivered in a variety of forms depending on the audience. It is based on work being conducted through Classroom Directed Change Management Workshops being run by Andrew Ford, throughout Australia and soon to be provided in New Zealand. The workshops provide a safe and non-demanding methodology which allows participating teachers to explore other ways in which they can provide an engaging physical learning environment that then properly enables them to deliver pedagogy. The workshop considers the teachers' preferred teaching styles but also requires them to consider other teaching styles using existing and other furnishings and other spaces, in a more agile and Activity Based Learning Environment..."
ILE as opposed to MLE... "40% of our teachers will be fine. 60% aren't ready for it" C.D., Principal.
Design thinking - superficiality of design. Too many missing pieces in the puzzle to resolve to create a genuine, innovative learning environment. Design changes need to incorporate:
1. Expert, diverse and representative
2. Clear objective tied to learning vision
3. Challenge the status quo (prepare for change)
4. Strong theoretical frameworks
5. Design tools
6. Post workshop actions
LSW Framework
Kotter's 8 steps of Change Management
A sense of urgency - why? You're going to living/working in there for at least another ten years - it needs to fit the context for which it is being created.
Timperley (2011) 'Evidence Based Professional Learning Cycle'
The modern learners of the future: "Any task to which an algorithm is created can be replicated"
When designing layout and furnishing for an ILE, need to understand the variables - i.e.:
* Who is learning/teaching and how?
* What is being taught?
We need to triangulate and find the 'sweet spot' for optimising innovative learning spaces...
Some theoretical models to consider:
Gardener's Multiple Intelligences
Thornburg's Archetypes
Different types of individuals gravitate to different areas within a given space - Campfires, Caves, Lookouts and Watering Holes - with the fire at the centre being "Life" (original article: "Campfires in Cyberspace").
What about the way we live? Thornburg's archetypes do seem to fit our modern lifestyles...
Challenging Assumptions
Sebel - Human Centred Active Design Workshop: "Learn, Create, Educate, Lead"
Activity: a dozen people holding up a pole made out of twenty bendy straws stuck together - instructions: to lower it to the floor, using only two fingers (which must touch the straws at all times) and are underneath at all times...
Clarify your objectives - post its benefits vs. concerns (keywords only)
Need to consider how to mitigate those issues that cannot be eliminated e.g.: noise
Practical design ideas that will work:
We need to remember that furniture is a tool - need to think about and consider the purpose of the piece(s) chosen - what is their main benefit?
e.g.: soft fill foam bags instead of bean bags - less noise, keep their shape, provide opportunity for autistic / sensitive children to withdraw, without additional stimulus).
Screens - even see through ones - provide separation whilst still allowing for a contiguous space and sense of belonging.
Rocking stools - Fidgety kids, also builds core strength.
Table arm mobile chairs - allow these to be moved within a space, don't take up as much room as traditional separate desk / chair combo's.
Design Framework
Sebel's approach 31 workshops and over 350 educators - immersion and deep empathy with the customer's world necessitates meaningful engagement as co-innovators.
Critical Factors: Developing holistic, cultural change within a school.
Kano Analysis: consider what is to be done using this model -
Why 3D workshops? Need to consider - play is more than just fun, it encourages critical thinking and problem solving. Play is More Than Just Fun - Stuart Brown (TED Talk 2008)
"Although we live in the age of technology, many of the places in which we learn & work are still based on industrial models developed in the early 20th Century. We have changed, our society & our community has changed. The way in which humans engage & connect with each other has changed." Andrew Ford
Timperley (2011) 'Evidence Based Professional Learning Cycle'
The modern learners of the future: "Any task to which an algorithm is created can be replicated"
When designing layout and furnishing for an ILE, need to understand the variables - i.e.:
* Who is learning/teaching and how?
* What is being taught?
We need to triangulate and find the 'sweet spot' for optimising innovative learning spaces...
Some theoretical models to consider:
Gardener's Multiple Intelligences
Thornburg's Archetypes
Different types of individuals gravitate to different areas within a given space - Campfires, Caves, Lookouts and Watering Holes - with the fire at the centre being "Life" (original article: "Campfires in Cyberspace").
What about the way we live? Thornburg's archetypes do seem to fit our modern lifestyles...
Challenging Assumptions
Sebel - Human Centred Active Design Workshop: "Learn, Create, Educate, Lead"
Activity: a dozen people holding up a pole made out of twenty bendy straws stuck together - instructions: to lower it to the floor, using only two fingers (which must touch the straws at all times) and are underneath at all times...
- Challenge assumptions
- Individual vs. group goals and objectives
- Fear of failure can be self-fulfilling!
- Communication, Collaboration and Co-ordination
- Stronger relationships = better communication
Clarify your objectives - post its benefits vs. concerns (keywords only)
Need to consider how to mitigate those issues that cannot be eliminated e.g.: noise
Practical design ideas that will work:
- Reconfigure
- 3D Thinking
- Inject Colour
- Create Flow
- Reclaim Dead Space
We need to remember that furniture is a tool - need to think about and consider the purpose of the piece(s) chosen - what is their main benefit?
e.g.: soft fill foam bags instead of bean bags - less noise, keep their shape, provide opportunity for autistic / sensitive children to withdraw, without additional stimulus).
Screens - even see through ones - provide separation whilst still allowing for a contiguous space and sense of belonging.
Rocking stools - Fidgety kids, also builds core strength.
Table arm mobile chairs - allow these to be moved within a space, don't take up as much room as traditional separate desk / chair combo's.
Design Framework
Sebel's approach 31 workshops and over 350 educators - immersion and deep empathy with the customer's world necessitates meaningful engagement as co-innovators.
Critical Factors: Developing holistic, cultural change within a school.
Kano Analysis: consider what is to be done using this model -
Why 3D workshops? Need to consider - play is more than just fun, it encourages critical thinking and problem solving. Play is More Than Just Fun - Stuart Brown (TED Talk 2008)
"Although we live in the age of technology, many of the places in which we learn & work are still based on industrial models developed in the early 20th Century. We have changed, our society & our community has changed. The way in which humans engage & connect with each other has changed." Andrew Ford
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